Saturday, August 29, 2015

Clarifying why updates are slow, and why I created this blogger.com page

This is a bit embarrassing, but hey, it's part of the modding experience! When I first created this blog, I did it with the intent of initially setting it to offline mode so I could tinker with blogger.com. I knew I eventually needed a blog or website, but at the time, all I had was my story script and character biographies, meaning I had nothing substantial to share. Regardless, I was excited to create one. I thought, "No problem. I'll create the blog, then set it offline as I continue developing my script."

I created the blog, then something unexpected happened -- I couldn't find a way to set the blog offline! Sure, I could have deleted it, but I had already spent several hours on it. My solution was I'll avoid mentioning the blog! Surely no one will find an unannounced blog page for a video game over 10+ years old! Well, we know how that turned out! I believe the floodgate opened up from my avatar link on Demonheart's "followers" page, but let me know if you all found the blog elsewhere.

At this point, my mod's development took a sharp turn. In an effort to provide blog content, I embraced the opened blog and switched from less story scripting to more visually oriented content. This is a dangerous practice. After all, you shouldn't start directing a movie without a complete script, just like a modder shouldn't mod without a finished story. I began providing content for a blog that wasn't ready!

So this is where we stand: I'm sitting on a huge script that continues to grow, but I'm paranoid at transferring most of it to NWN because of what might change. At the same time, I want to provide you guys with updates. What I'm thinking is providing more updates on my ideas or approach to the mod. Then as I work my way up to incorporating more of my script into NWN, I'll start sharing more juicier content. I know seeing blog posts without screenshots is boring, but I'm realizing now it's better than not posting any updates at all.

5 comments:

  1. Don't worry about pictures. Just work on your project and share what you feel ready to share when you are ready to do so. A brief bit of information every once in a while is good. I'm okay with once every month or so.

    You have a fairly big project underway and it is better that you keep on working on that than spending time on the blog from my point of view.

    Good luck and thanks again for sharing.

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  2. I believe I found this blog from an email you sent me awhile back. I asked about the project and you directed me to this blog.

    And I agree with everything Thirdpres said. Just work on the mod at your own pace. If you wish to include pictures that's fine, but it's hardly necessary. The blog looks good as it is, and just a few descriptive words on how the module is coming along is just fine with me.

    A word or two each month is more than adequate. And thanks for continuing to work on this project of yours!

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    1. Oh, you're right, Mena. Yea, you're the exception, and the only person I told. At that point, I knew people were visiting the blog so I figured I'd share it with you anyways.

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    2. I don't recall where I first saw news of your mod. I search for "A dance with rogues" once a week or two on google, just to see if anything is up. Most of the people with similar tastes make mention of it, if they're attempting to create something in that vein.

      With the death of the three or so people fiddling with Dragon Claw Inn and Lamb abandoning NWN, you're pretty much it in the NWN mod scene.

      WKbuilder is working on his mod, and it has its high points, but it's not totally my thing.

      Take your time. I'm hoping for the best. Please though, if you ever quit, just let us know.

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  3. I agre with Thirdpres.
    I don't think there needs to be eye candy at all costs; that's more a matter of developer preference and/or need to show off a shiny new graphics engine or art style, but we all know what nwn looks like rather well by now! You've successfully emphasised that the main point of this module is the plot, so interested followers should be more than happy to hear about progress on that front.

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