Here's some greater detail from my last post when I mentioned 80% of the mod's objects are interactive. Clicking on almost anything results in pop-up text above your character, giving insight into your character's thoughts. This includes even mundane objects, that may or may not be related to investigations. (Note: If items are in your inventory, you must right-click them and select "examine.") I could have adopted the lazy route of forcing players to right-click, and then click again to "examine" for all objects even outside the player's inventory, but that's an inconvenience. Instead, by simply single-clicking objects, it makes an otherwise tedious process more stream-lined. All of this interactivity was inspired from Phoenix Wright, where I fondly remember the series having a running gag over the discussion of mundane ladders.You'll know an object's interactive by hovering your mouse over it and seeing a blue silhouette. To make things easier, I recommend mapping a key to the "Tool Tip" command in the "Misc" section in-game. When you hold that key down, all interactive objects become highlighted. I don't remember what the default key is, but whatever it was, I hated it, so I recommend mapping it close to W,A,S,D.
All of these single-clicked objects come with a technical price: Each object requires a unique script. This likely increases area load times, but I have a fairly strong PC with my new SSD, so the load times seem fine to me; therefore, I'm not the ideal candidate to test this mod's specification requirements. I think what I'll do is release a "prelude" chapter, serving as a technical demo. This prelude would span the introduction, and finish the first investigation. It would take maybe 1-2 hours for a player to finish, but it would provide me valuable info, including whether the load times are acceptable, if the mod's dependencies on other mods are working, general feedback, and whether the mod simply works. It would also give everyone an idea whether this mod is right for them or not, because again I have to caution there are adult and evil/dark themes.
Even though it's a prelude, I do plan to have decisions, meaning I'll have to worry about carrying the decisions you've made over to the next chapter. Correct me if I'm wrong, but if someone were to finish the prelude mod, only for me to build upon that mod and turn it into a "chapter 1," they'd have to restart the mod from the beginning, since their saves would no longer be compatible. I won't allow that to happen. That's akin to punishing players for play-testing.


