Friday, January 22, 2016

Aurora is such a tease.

The struggles of modding this beast persist. It's been a happy Christmas and New Years, so time for an update!

I've developed a few new areas, conversations, worked on load screens, and added more characters. I have bits and pieces completed for several scenes, but not enough to string them together. I do, however, almost have the first scene completed in its entirety, other than an annoying issue where a door doesn't want to talk to me. (It's official, I'm going crazy).

My biggest setback is tackling various advanced challenges of the Aurora engine, such as cutscenes or nuisances outside the confines of the engine. For example, the door in this image is too far away to engage in the conversation because Aurora is a whore, so I had to work around the issue, trick the player, and insert an invisible object placed closer to the player using a door's portrait. In another example, an NPC wouldn't die to a fireball spell in a cutscene, so I had to simulate it by timing his death with the impact of the fireball, because I guess cutscenes give special treatment to NPC's. I had to reload the mod about nine times before the timing synced up. By the way, the two images in this post happen early in the mod, so I don't consider them spoilers.

I feel confident 90% of my mod's vision can be accomplished within the construction kit, but that other 10%  is concerning me. Sadly, that is the part I must address first. After all, if I can't finish my mod's most challenging aspects, then why waste time accomplishing the easy stuff, only to hit a brick wall? I understand I could change parts of my script to avoid brick wall moments (and to an extent, I probably will), but it's aggravating knowing there are things the engine is capable of that I simply don't have knowledge of.

Unfortunately, knowledge of NWN modding is more elusive today than it was in the past. Before I proposed this project back in April of 2014, IGN's Neverwinter Vault was alive and well. It was the ultimate resource for NWN modding. It ceased to exist of that same year around the end of June. My timing couldn't have been worse. The NWN Community Vault was released to rectify this, but the loss of forum posts littered with technical knowledge wounded me, unless their forum is archived somewhere I'm overlooking. It would be like someone creating an ambitious Skyrim or Fallout mod, then mid-way in they're told the Nexus is permanently down. If the NWN Community Vault hadn't been born, I definitely would have cancelled this mod, as I refuse to mod a game without a dedicated community site.

I feel like I need to speed this mod along, so I'm going to be more transparent regarding my setbacks, as I'm not going to get any of it done procrastinating on the issues. If any of you would like to collaborate with me on any Aurora engine questions I may have, let me know. I'd love to find one or more people I can bounce questions off of, who I will, of course, credit in my mod. Regardless of no assistance, I'll continue development, but I'm just saying the sooner I tackle my questions, the sooner you guys get your mod. (Damn, I'm turning into Malakai. I sense a shift in my alignment.)

15 comments:

  1. The new Vault has a forum and the NWN forums over on Bioware's site are still relatively active.

    NWN's scripting is pretty powerful. Like you said, though, it's a matter of figuring out how to do it.

    You could even ask here. A lot of us have played a lot of mods. Odds are one of us has seen something similar to what you need to do in another mod. While we might not be able to show you exactly how to do something, we might be able to find you an example of something similar.

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    1. Thanks, and yea up until now I've been using a lot of mods as references, and Lilac Script Generator, but more advanced stuff that isn't as routine or that I've never seen before in a mod is more daunting.

      When I get to such issues, I'll bring them up.

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  2. Btw, I did manage to fix my door issue in this post. I overlooked something really simple. Everything's smooth sailing, for now.

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    1. Good to hear!

      I'm just glad to hear that progress on this mod is still proceeding.

      There isn't much left to look forward to after Demonheart changed direction.

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  3. I'm so glad this is being made, I love these sorts of mods but there are so few of them and next to no new ones anymore. Thank you for your hard work in breathing new life into NWN! Can't wait to play this!

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    1. Thanks for the support. Still chugging along, lol.

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    1. I'm going to work on it quite a bit over the weekend.

      Instead of a demo, I'm just doing it as chapter 1, so that's why it's taking longer, but I'll give more insight into why and when I hope to finish that once I make my update here soon.

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    2. I'll get an update out over next weekend. Would have done it on this weekend, but I had a splitting headache on Saturday and rode down to the relatives on Sunday. I'll continue expanding on the mod over the week.

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    3. Thank you for your responses, it's good to know this mod is still going! Not sure the same can be said about DH sadly, even in VN format... :/ :/ :/

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  5. Also wondering about the protagonist - do we have to play as a human for story/body-type purposes (like ADWR, Gladiatrix, etc) or are we free to choose an elven or dwarven MC if we so choose?

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    1. The story mostly has humans. I'm planning on including the protagonist's father in the story, so to have the story make sense, the protagonist is a human female.

      Aiden is a half-elf, and occasionally I'll make dwarven references to ale. The most prominent race depicted, besides humans, are orcs. I'm a big fan of Black Lilith games, so the orcs are of the dumb, evil, horny types. Orcs play a prominent role in the protagonist's city.

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    2. One more thing I forgot is you'll quickly find out Malakai is a racist prick, and wouldn't respond well to the protagonist being a different race.

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    3. I'm guessing he has some colourful choice wording about Aiden's parentage at some stage or other :P

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    4. Right, there will be some friction there to flesh out each character's behavior. I hate to use this reference, but I can't deny it either: It's reminiscent of high-school bullying. Aiden is shy and awkward, while Malakai is confident and assertive. The protagonist is caught in the middle. I wanted to explore the idea of what it would be like to hang out with a social group of bullies, so some parts of this mod are an extension of that.

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